06 December 2009

Cube 2: Hypercube

One classic way to write a joke is to start with the punch line, and develop a story to get there. It can be mighty tough to work it the other way -- start with a story and hope to find a punch line.

A mystery is written in a similar fashion: Know the secret reveal ahead of time, and construct an interesting path to reach it.

Unfortunately, with Cube 2, the reveal is far less interesting than the journey -- undermining all that might have been interesting along the way.

You have been warned.